|
Post by galenty on May 22, 2009 17:41:32 GMT -5
We're going to be putting in a database filled with all those we love and hate in the Marvel Universe.
But, not everyone knows who everyone is. I know I don't. It doesn't do much good if it says "Thor has great Strength", if you don't know the Marvel Thor. To me, it could mean a small building. To others it could mean 10 tons.
I'm going to place a chart which gives us a ballpark figure from which to draw examples and comparisons.
You can use it to see what you're up against (like my Feeble strength against Thor means I'm running away!), or how you compare with others.
|
|
|
Post by galenty on May 22, 2009 18:07:17 GMT -5
|
|
|
Post by galenty on May 22, 2009 18:29:58 GMT -5
If and when the Mighty Moderator ok's people to bring in their original concepts (and you MUST have explicit permission or else he'll smite you!) you can determine the strength of the characters stats using the following cost table: Feeble............2 Poor...............4 Typical............6 Good..............10 Excellent........20 Remarkable...30 Incredible......40 Amazing........50 Monstrous.....75 Unearthly......100 You will have 140 points for character creation. Remember, some of the best, most memorable characters were those that had some weakness and vulnerability. If you have more points left over, add them in a place where it counts. If you have Amazing psyche, and 5 points leftover, make it 55. This might give you a vital edge in a fight.
|
|
|
Post by Dr. Bagelman on May 22, 2009 19:03:20 GMT -5
Keeping the above in mind, some Canon Characters, such as Thor or Magneto, might have actually had about the equivalent of 200 points.
|
|
|
Post by galenty on May 26, 2009 20:24:28 GMT -5
I thought it would be a good idea to give you a basis of what all the terms mean, in real-life examples. Again, not an exhaustive list and not including that special, modified item in your possession.
Material Strengths If you hit something, or it hits you, which one is going break first.
Feeble: cloth, glass, paper Poor: ice, common plastic, wood, crystal Typical: rubber, soft metals (gold, brass) Good: mortared brick, aluminium Excellent: concrete, iron, bullet-proof glass Remarkable: reinforced concrete, steel Incredible: solid stone, vibranium Amazing: steel alloys, granite Monstrous: diamond, heavy alloys, carbonadium Unearthly: Adamantium steel, mystical elements. **************************************************** Everyone can move
Vehicular Movement:
Feeble (25 mph, ground sea; 50 mph air) Construction equipment Poor: (50 mph, ground sea; 100 mph air) Moped, Bus, Train, Blimp Typical: (75 mph, ground sea; 150 mph air) Mini-car, sailboat, yacht Good: (100 mph, ground sea; 200 mph air) Standard car, ATV, helicopter, motorboat, battleships, submarines. Excellent: (125 mph, ground sea; 250 mph air) Motorcycle, Semi-trailer Rig, small prop plane Remarkable: (150 mph, ground sea; 375 mph air) Sports car, Speed boat, small jet Incredible: (175 mph, ground sea; 500 mph air) Commercial Jet, SHIELD flying car Amazing: (200 mph, ground sea; 675 mph air) Quinjet Monstrous: (225 mph, ground sea; 750 mph air) SST Unearthly: (250 mph, ground sea; 1,050 mph air) Spacecraft Class 1000: (2500 mph, ground sea; 5000 mph air) Hyperspace ************************************************** And, on occasion, someone might actually try and use a weapon on you. Or, visa versa:
Weapons Damage
Handguns/ Bow.......Poor Rifle..........................Good Assault Rifle.............Good Knife/Sword.............Good Shotgun...................Excellent
|
|